
February Demo Update 0.1.3
15-10-2025
Patch Notes
A new milestone is reached! The world generation algorithm is completely rewritten and a new tileset is used. While this improves visuals and gameplay experience, there's still a long way to go!
You can wishlist and play the demo on steam (windows only).
The demo is also hosted on itch.io for those of you who are mac users.
New Scope
- Added a new standard tileset.
Changes
- Upgraded to Godot 4.5.
- Implemented a new world generation algorithm.
- Rebuilt Tutorial level from scratch with new tileset scale.
- Resized all other custom tiles to match the new tileset.
- Changes to font sizes on buttons.
- Rescaled player sprite appropriately to match the new tileset size.
- Set player camera to 1.0x zoom from 3.5x zoom.
- Rebalanced the physics calculations to match the new tileset size.
- [Bugfix] Sound no longer stutters when level generation is in progress, due to the new algorithm.
Known Issues
- Visual bug: the worldline is visible during the countdown as the world starts, even if February is out of range to see it.
- Visual bug: the new line of text automatically appears, with the remaining appear animation as the previous line when the player rushes through dialogue.
- Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
- Audio bug: when the dialogue closes by the player pressing submit, the dialogue close sound and dialogue next sound play at the same time.
- [Web version only] Hardware acceleration causes audio issues.
- [Web version only] When displayed on really high screen resolution, the game camera zooms out really far.
- [Web version only] Screen resolution settings are difficult to navigate due to embedding on the webpage. The game also doesn't detect exiting full screen mode via the Esc key.
